
Role
Visual / Interaction Designer
Core Team
Hardware Engineers (3), Healthcare Advisors (1), Producers (2), Designers (2)
Area of Impact
Interaction Design, Prototyping, UX
Duration
3.5 Months
Core Memory: Coffee walks around Apple Park with my teammates!
Project one-liner 🤫
Key guiding design principles for this project
Rubric to measure accessibility & usability of the guided experience.
Final hardware prototypes - I demonstrated how to use the hardware live to Apple Health leadership alongside the software experience I designed.
Zooming in on visual & interaction / motion design for a guided user experience.
Part 1 of experience 🔒
Part 2 of experience 🔒
Part 3 of experience 🔒
Part 4 of experience 🔒

Brand consistency & working with established design systems
Apple’s Human Interface Guidelines are so powerful. Whenever someone said, "It doesn't feel very Apple," everyone instantly understood. The HIG was the ultimate source of truth for everything – from styles to copy language patterns, and I studied it thoroughly before making new assets or working on UI.
Confidence to speak up on my thoughts
Imposter syndrome can get the best of me at times, but finding the courage to speak up in a room full of some of the most talented designer helped me realize that we all share the same goal for the user. At its core, design is about open collaboration, where no idea is too small or unworthy of exploration.
The impact of motion to help a user understand better
Incorporating movement into static designs adds a dynamic layer to digital interfaces, offering better guidance and feedback to users. It enhances storytelling and immersion in otherwise simple experiences.
A huge thank you to my manager, all of my mentors, fellow interns, collaborators, and more for trusting me to lead this part of the project and helping me grow as a designer in just a few months. 💓

Thanks for stopping by! For more detailed info on my experience at this role, contact me :)